Playstyle
12 games
Playstyle radar
12 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
22
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Frontline
Damage soaked and mitigated for the team
69
of 100
Utility
Healing, shielding and lockdown for allies
58
of 100
Mechanics
Skillshots landed and dodged, casting tempo
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
12 gamesDamageStart here
Damage / min
1141 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.35 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Survivability
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Not a priority
Strengths
Immobilizations / game
39.3 vs 26.4
72 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
23% vs 20%
74 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, frontline leads at 69 of 100, built on 23% damage taken share and 1697 damage mitigated a minute. Damage trails at 19, with 1141 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.