Playstyle
15 games
Playstyle radar
15 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
15 gamesVisionStart here
Wards cleared / game
0.9 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Objectives
Epic monsters / game
0.6 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
14.5 vs 9.9
100 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Objective damage / min
546 vs 391
85 of 100 against top laners, and it matters: the better half of top laners wins 72% of games, the other half 28%.
Gold / min
446 vs 415
74 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 75 of 100, built on 8.1 CS a minute and 73.7 CS at 10 min. Vision trails at 31, with 0.9 wards cleared a game.
Among top laners
top laners with above-median wards cleared a game win 53% of games; below it, 48%.
top laners with above-median epic monsters a game win 69% of games; below it, 34%.
top laners with above-median control wards a game win 54% of games; below it, 48%.