Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
10 gamesUtilityStart here
Ally saves / game
0.00 vs 0.46 typical
Keep the save for the ally the enemy actually dives.
Aggression
First blood rate
0% vs 3% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Utility
Ally heal + shield / min
36 vs 104 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Control wards / game
6.3 vs 3.9
71 of 100 against supports, and it matters: the better half of Gold supports wins 53% of games, the other half 47%.
Wards cleared / game
8.9 vs 6.7
78 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 72 of 100, built on 7.4 wards cleared a game and 5.4 control wards a game. Utility trails at 34, with 0.00 ally saves a game.
Among supports
Gold supports with above-median ally saves a game win 55% of games; below it, 48%.
Gold supports with above-median first blood rate win 54% of games; below it, 49%.
Gold supports with above-median ally heal + shield a minute win 52% of games; below it, 47%.