Playstyle
60 games
Playstyle radar
60 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
90
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
last 60season164 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
57 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.2 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
294 vs 391 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Time spent dead
7% vs 9%
74 of 100 against supports, and it matters: the better half of supports wins 66% of games, the other half 34%.
Deaths / min
0.19 vs 0.22
72 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Vision score / min
3.66 vs 2.76
100 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 90 of 100, built on 3.61 vision score a minute and 11.2 control wards a game. Damage trails at 22, with 8% team damage share.
Among supports
supports with above-median objective damage a minute win 71% of games; below it, 29%.
This season, in your wins 116, in your losses 50 · 68W 73L
supports with above-median epic monsters a game win 74% of games; below it, 32%.
This season, in your wins 1.8, in your losses 0.9 · 82W 82L
supports with above-median damage a minute win 54% of games; below it, 46%.
This season, in your wins 380, in your losses 317 · 82W 82L