Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
16 gamesFarmingStart here
CS / min
6.4 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Aggression
First blood rate
0% vs 2% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Vision score / min
0.83 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Turret plates / game
6.1 vs 4.3
75 of 100 against Viego players, and it matters: the better half of Viego junglers wins 76% of games, the other half 25%.
Kills / min
0.40 vs 0.33
73 of 100 against Viego players, and it matters: the better half of Viego junglers wins 68% of games, the other half 30%.
Kill participation
56% vs 51%
75 of 100 against Viego players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile for a Skirmisher player among junglers: objectives peaks at 54 while vision sits at 41, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
Viego junglers with above-median CS a minute win 68% of games; below it, 30%.
Viego junglers with above-median first blood rate win 56% of games; below it, 49%.
Viego junglers with above-median vision score a minute win 54% of games; below it, 44%.