Playstyle
32 games
Playstyle radar
32 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
32 gamesVisionStart here
Vision score / min
2.26 vs 2.78 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Epic monsters / game
1.1 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kill participation
50% vs 56% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 44 of 100, built on 0.23 deaths a minute and 10% time spent dead. Objectives trails at 27, with 1.0 epic monsters a game.
Among supports
Thresh supports with above-median vision score a minute win 56% of games; below it, 48%.
In your wins 2.20, in your losses 1.78 · 17W 15L
Thresh supports with above-median epic monsters a game win 75% of games; below it, 34%.
In your wins 1.3, in your losses 0.7 · 17W 15L
Thresh supports with above-median kill participation win 55% of games; below it, 49%.
In your wins 53%, in your losses 45% · 17W 15L