Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
21
of 100
Damage
Damage per minute and share of the team's damage
6
of 100
Farming
CS pace, gold income and early-lane farm
18
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
12 gamesAggressionStart here
Kills / min
0.06 vs 0.15 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
350 vs 396 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Damage
Damage / min
225 vs 437 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Deaths / min
0.09 vs 0.14
88 of 100 against Shen players, and it matters: the better half of Shen junglers wins 73% of games, the other half 24%.
Time spent dead
5% vs 7%
81 of 100 against Shen players, and it matters: the better half of Shen junglers wins 70% of games, the other half 27%.
CS at 10 min
23.8 vs 1.4
100 of 100 against Shen players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 79 of 100, built on 0.16 deaths a minute and 8% time spent dead. Damage trails at 5, with 294 damage a minute.
Among junglers
Shen junglers with above-median kills a minute win 59% of games; below it, 38%.
Shen junglers with above-median gold a minute win 71% of games; below it, 26%.
Shen junglers with above-median damage a minute win 53% of games; below it, 44%.