Playstyle
60 games
Playstyle radar
60 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
57
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
60 gamesVisionStart here
Control wards / game
1.8 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.41 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Epic monsters / game
1.2 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
CC seconds / min
1.9 vs 1.3
94 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 58 of 100, built on 683 damage a minute and 18% team damage share. Vision trails at 39, with 1.1 control wards a game.
Among supports
supports with above-median control wards a game win 54% of games; below it, 46%.
This season, in your wins 1.3, in your losses 0.9 · 38W 41L
supports with above-median vision score a minute win 55% of games; below it, 45%.
This season, in your wins 1.37, in your losses 1.60 · 38W 41L
supports with above-median epic monsters a game win 74% of games; below it, 32%.
This season, in your wins 2.1, in your losses 0.7 · 38W 41L