Playstyle
13 games
Playstyle radar
13 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
73
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
13 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
14.4 vs 9.9
99 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Gold / min
460 vs 415
85 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
CS / min
8.3 vs 7.2
96 of 100 against top laners, and it matters: the better half of top laners wins 58% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 73 of 100, built on 475 gold a minute and 8.2 CS a minute. Vision trails at 26, with 0.0 control wards a game.
Among top laners
top laners with above-median epic monsters a game win 69% of games; below it, 34%.
top laners with above-median control wards a game win 54% of games; below it, 48%.
top laners with above-median first blood rate win 57% of games; below it, 49%.