Playstyle radar
16 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
16 gamesAggressionStart here
Solo kills / game
1.6 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
6.7 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Deaths / min
0.16 vs 0.21
82 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 32%.
Epic monsters / game
1.3 vs 0.8
82 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Time spent dead
9% vs 11%
74 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 77 of 100, built on 0.14 deaths a minute and 8% time spent dead. Damage trails at 30, with 16% team damage share.
Among top laners
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.