Playstyle
60 games
Playstyle radar
60 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
60 gamesFarmingStart here
CS / min
6.4 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Kills / min
0.17 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Vision score / min
0.64 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Epic monsters / game
3.6 vs 2.7
93 of 100 against junglers, and it matters: the better half of junglers wins 84% of games, the other half 31%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 68 of 100, built on 3.6 epic monsters a game and 1086 objective damage a minute. Vision trails at 22, with 0.64 vision score a minute.
Among junglers
junglers with above-median CS a minute win 67% of games; below it, 33%.
This season, in your wins 6.9, in your losses 5.8 · 37W 33L
junglers with above-median kills a minute win 65% of games; below it, 35%.
This season, in your wins 0.18, in your losses 0.15 · 37W 33L
junglers with above-median vision score a minute win 55% of games; below it, 45%.
This season, in your wins 0.67, in your losses 0.62 · 37W 33L