Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.8 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
677 vs 925 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
0.4 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Time spent dead
8% vs 10%
78 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Deaths / min
0.17 vs 0.20
75 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Control wards / game
3.4 vs 1.4
75 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 68 of 100, built on 0.17 deaths a minute and 8% time spent dead. Farming trails at 16, with 5.8 CS a minute.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.