Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
75
of 100
Damage
Damage per minute and share of the team's damage
100
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
12 gamesObjectivesStart here
Epic monsters / game
2.6 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Kills / min
0.41 vs 0.26
100 of 100 against Aatrox players, and it matters: the better half of Aatrox junglers wins 67% of games, the other half 33%.
Damage / min
982 vs 720
100 of 100 against Aatrox players, and it matters: the better half of Aatrox junglers wins 62% of games, the other half 38%.
Gold / min
511 vs 454
93 of 100 against Aatrox players, and it matters: the better half of Aatrox junglers wins 75% of games, the other half 25%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 99 of 100, built on 1060 damage a minute and 25% team damage share. Vision trails at 33, with 1.5 wards cleared a game.
Among junglers
Aatrox junglers with above-median epic monsters a game win 83% of games; below it, 30%.