Playstyle radar
10 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
17
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
1.0 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
554 vs 991 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Kill participation
58% vs 51%
83 of 100 against Ekko players. Keep it; it is part of how the games get won.
CS at 10 min
9.1 vs 2.7
100 of 100 against Ekko players. Keep it; it is part of how the games get won.
Team damage share
23% vs 20%
81 of 100 against Ekko players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 68 of 100, built on 23% team damage share and 776 damage a minute. Objectives trails at 17, with 1.4 epic monsters a game.
Among junglers
Ekko junglers with fewer deaths a minute than the median win 76% of games; with more, 25%.
Ekko junglers with above-median epic monsters a game win 84% of games; below it, 32%.
Ekko junglers with above-median objective damage a minute win 81% of games; below it, 20%.