Playstyle
45 games
Playstyle radar
45 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Utility
Healing, shielding, lockdown and saves for allies
64
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
45 gamesObjectivesStart here
Objective damage / min
52 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
263 vs 391 typical
Poke between cooldowns and add autos when it is safe.
Vision
Vision score / min
2.43 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Time spent dead
7% vs 9%
82 of 100 against supports, and it matters: the better half of supports wins 66% of games, the other half 34%.
Deaths / min
0.18 vs 0.22
75 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Kill participation
60% vs 55%
76 of 100 against supports, and it matters: the better half of supports wins 53% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 76 of 100, built on 7% time spent dead and 0.18 deaths a minute. Damage trails at 14, with 276 damage a minute.
Among supports
supports with above-median objective damage a minute win 71% of games; below it, 29%.
In your wins 70, in your losses 30 · 28W 17L
supports with above-median damage a minute win 54% of games; below it, 46%.
In your wins 265, in your losses 293 · 28W 17L
supports with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 2.53, in your losses 2.16 · 28W 17L