Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
15 gamesObjectivesStart here
Turret plates / game
9.4 vs 12.2 typical
Push for plates after a won trade instead of resetting.
Farming
CS at 10 min
60.4 vs 67.5 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Survivability
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Kills / min
0.34 vs 0.23
92 of 100 against Kled players, and it matters: the better half of Kled players wins 65% of games, the other half 37%.
Gold / min
484 vs 433
84 of 100 against Kled players, and it matters: the better half of Kled players wins 71% of games, the other half 31%.
Epic monsters / game
1.1 vs 0.7
78 of 100 against Kled players, and it matters: the better half of Kled players wins 68% of games, the other half 36%.
Identity
Carry
The team's damage runs through them.
Among bot laners, damage leads at 74 of 100, built on 993 damage a minute and 25% team damage share. Objectives trails at 35, with 462 objective damage a minute.
Among bot laners
Kled players with above-median turret plates a game win 74% of games; below it, 31%.
Kled players with above-median CS at 10 min win 55% of games; below it, 47%.
Kled players with less time spent dead than the median win 68% of games; with more, 34%.