Playstyle
30 games
Playstyle radar
30 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
30 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.1 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Kills / min
0.12 vs 0.07
74 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Kill participation
60% vs 55%
80 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
Team damage share
13% vs 10%
73 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 62 of 100, built on 735 damage a minute and 19% team damage share. Farming trails at 23, with 3.7 CS a minute.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.18, in your losses 0.27 · 13W 17L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 8%, in your losses 11% · 13W 17L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 1.5, in your losses 0.5 · 13W 17L