Playstyle
13 games
Playstyle radar
13 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Utility
Healing, shielding, lockdown and saves for allies
36
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
13 gamesVisionStart here
Control wards / game
1.3 vs 4.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Utility
Ally saves / game
0.10 vs 0.63 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Objective damage / min
184 vs 99
88 of 100 against supports, and it matters: the better half of Platinum supports wins 70% of games, the other half 29%.
Kills / min
0.14 vs 0.08
77 of 100 against supports, and it matters: the better half of Platinum supports wins 54% of games, the other half 45%.
Damage / min
569 vs 398
73 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 62 of 100, built on 242 objective damage a minute and 1.9 epic monsters a game. Vision trails at 34, with 1.0 control wards a game.
Among supports
Platinum supports with above-median control wards a game win 53% of games; below it, 46%.
Platinum supports with above-median ally saves a game win 55% of games; below it, 48%.