Playstyle
24 games
Playstyle radar
24 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
12
of 100
Damage
Damage per minute and share of the team's damage
6
of 100
Frontline
Damage soaked and mitigated for the team
34
of 100
Utility
Healing, shielding and lockdown for allies
55
of 100
Mechanics
Skillshots landed and dodged, casting tempo
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
24 gamesDamageStart here
Damage / min
981 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kill participation
56% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Aggression
Kills / min
0.34 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, utility leads at 55 of 100, built on 62 heals + shields a minute and 62 ally heal + shield a minute. Damage trails at 6, with 981 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.