Playstyle
60 games
Playstyle radar
60 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Gangplank players. The strengths below are where the margin is widest.
Strengths
Vision score / min
0.87 vs 0.74
74 of 100 against Gangplank players, and it matters: the better half of Gangplank top laners wins 55% of games, the other half 47%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 83 of 100, built on 26% team damage share and 972 damage a minute. Survivability trails at 48, with 11% time spent dead. For a Gangplank player that is the expected shape: against other Gangplank players, survivability sits near the median.
Among top laners