Playstyle
56 games
Playstyle radar
56 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
56 gamesVisionStart here
Control wards / game
2.0 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.39 vs 2.65 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Objective damage / min
137 vs 90
75 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Gold / min
335 vs 310
75 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Damage / min
513 vs 351
76 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 68 of 100, built on 21% team damage share and 787 damage a minute. Vision trails at 37, with 1.1 control wards a game.
Among supports
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 1.0, in your losses 1.1 · 27W 29L
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 1.36, in your losses 1.53 · 27W 29L