Playstyle
27 games
Playstyle radar
27 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
78
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
27 gamesDamageStart here
Damage / min
651 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.12 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.4 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Epic monsters / game
1.1 vs 0.7
75 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Vision score / min
1.24 vs 0.79
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Control wards / game
2.5 vs 0.3
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 79 of 100, built on 1.75 vision score a minute and 3.2 control wards a game. Survivability trails at 36, with 12% time spent dead.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.