Playstyle
37 games
Playstyle radar
37 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Utility
Healing, shielding, lockdown and saves for allies
60
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
37 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Vision score / min
3.11 vs 2.65
84 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Ally heal + shield / min
364 vs 162
78 of 100 against supports, and it matters: the better half of Diamond supports wins 50% of games, the other half 45%.
Heals + shields / min
364 vs 162
78 of 100 against supports, and it matters: the better half of Diamond supports wins 50% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 71 of 100, built on 2.88 vision score a minute and 8.7 wards cleared a game. Aggression trails at 37, with 0.1 solo kills a game. That is the Enchanter trade: aggression is not where this class wins games.
Among supports