Playstyle
23 games
Playstyle radar
23 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
23 gamesAggressionStart here
Solo kills / game
1.4 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.14 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Turret plates / game
8.2 vs 9.9 typical
Push for plates after a won trade instead of resetting.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 51 of 100, built on 11% time spent dead and 0.23 deaths a minute. Aggression trails at 31, with 1.3 solo kills a game.
Among top laners
top laners with above-median solo kills a game win 61% of games; below it, 43%.
In your wins 1.8, in your losses 0.8 · 11W 12L
top laners with above-median kills a minute win 63% of games; below it, 37%.
In your wins 0.19, in your losses 0.10 · 11W 12L
top laners with above-median turret plates a game win 74% of games; below it, 27%.
In your wins 10.5, in your losses 5.5 · 11W 12L