Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
10 gamesDamageStart here
Damage / min
456 vs 728 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.4 vs 2.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.14 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Time spent dead
9% vs 11%
71 of 100 against Darius players, and it matters: the better half of Darius top laners wins 66% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 57 of 100, built on 11% time spent dead and 0.21 deaths a minute. Objectives trails at 24, with 273 objective damage a minute.
Among top laners
Darius top laners with above-median damage a minute win 61% of games; below it, 38%.
Darius top laners with above-median solo kills a game win 60% of games; below it, 40%.
Darius top laners with above-median kills a minute win 66% of games; below it, 34%.