Playstyle
36 games
Playstyle radar
36 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Utility
Healing, shielding, lockdown and saves for allies
63
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
36 gamesVisionStart here
Control wards / game
4.2 vs 5.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kills / min
0.02 vs 0.03 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Ally heal + shield / min
566 vs 491
75 of 100 against Milio players, and it matters: the better half of Milio supports wins 63% of games, the other half 36%.
Heals + shields / min
566 vs 491
75 of 100 against Milio players, and it matters: the better half of Milio supports wins 63% of games, the other half 36%.
Wards cleared / game
9.8 vs 7.4
77 of 100 against Milio players, and it matters: the better half of Milio supports wins 53% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 71 of 100, built on 0.18 deaths a minute and 8% time spent dead. Damage trails at 6, with 7% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Milio supports with above-median control wards a game win 55% of games; below it, 46%.
In your wins 4.5, in your losses 3.8 · 19W 17L
Milio supports with above-median kills a minute win 53% of games; below it, 46%.
In your wins 0.03, in your losses 0.05 · 19W 17L