Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
68
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
83
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.59 vs 0.81 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 14% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Wards cleared / game
1.3 vs 1.7 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Epic monsters / game
2.0 vs 0.8
100 of 100 against Darius players, and it matters: the better half of Darius top laners wins 68% of games, the other half 32%.
Deaths / min
0.11 vs 0.21
100 of 100 against Darius players, and it matters: the better half of Darius top laners wins 68% of games, the other half 31%.
Time spent dead
6% vs 11%
100 of 100 against Darius players, and it matters: the better half of Darius top laners wins 66% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 83 of 100, built on 7% time spent dead and 0.14 deaths a minute. Vision trails at 30, with 0.60 vision score a minute.
Among top laners
Darius top laners with above-median vision score a minute win 53% of games; below it, 47%.
Darius top laners with above-median first blood rate win 57% of games; below it, 49%.
Darius top laners with above-median wards cleared a game win 53% of games; below it, 47%.