Playstyle
22 games
Playstyle radar
22 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
22 gamesObjectivesStart here
Turret plates / game
7.4 vs 8.8 typical
Push for plates after a won trade instead of resetting.
Vision
Control wards / game
0.1 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Time spent dead
6% vs 9%
85 of 100 against Viktor players, and it matters: the better half of Viktor bot laners wins 69% of games, the other half 35%.
Deaths / min
0.14 vs 0.20
83 of 100 against Viktor players, and it matters: the better half of Viktor bot laners wins 71% of games, the other half 33%.
Epic monsters / game
1.7 vs 1.2
72 of 100 against Viktor players, and it matters: the better half of Viktor bot laners wins 77% of games, the other half 38%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 84 of 100, built on 7% time spent dead and 0.17 deaths a minute. Vision trails at 37, with 0.1 control wards a game.
Among bot laners
Viktor bot laners with above-median turret plates a game win 81% of games; below it, 27%.
Viktor bot laners with above-median control wards a game win 56% of games; below it, 49%.