Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
79
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
92
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
99
of 100
What to work on
11 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for junglers. The strengths below are where the margin is widest.
Not a priority
Strengths
CS / min
7.7 vs 6.5
100 of 100 against Zac players, and it matters: the better half of Zac junglers wins 67% of games, the other half 34%.
Epic monsters / game
4.6 vs 2.9
100 of 100 against Zac players, and it matters: the better half of Zac junglers wins 84% of games, the other half 32%.
Deaths / min
0.09 vs 0.16
99 of 100 against Zac players, and it matters: the better half of Zac junglers wins 77% of games, the other half 24%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 100 of 100, built on 0.09 deaths a minute and 5% time spent dead. Aggression trails at 35, with 0% first blood rate.
Among junglers