Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
19 gamesAggressionStart here
Kills / min
0.15 vs 0.17 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.4 vs 1.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS at 10 min
51.4 vs 67.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Time spent dead
9% vs 11%
72 of 100 against Teemo players, and it matters: the better half of Teemo bot laners wins 62% of games, the other half 35%.
Identity
All-Rounder
No axis stands out above the pack.
Among bot laners, damage leads at 59 of 100, built on 856 damage a minute and 22% team damage share. Vision trails at 30, with 0.97 vision score a minute.
Among bot laners
Teemo bot laners with above-median kills a minute win 62% of games; below it, 35%.
Teemo bot laners with above-median solo kills a game win 57% of games; below it, 46%.
Teemo bot laners with above-median CS at 10 min win 53% of games; below it, 44%.