Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
0.9 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
1.8 vs 4.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.24 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Solo kills / game
0.5 vs 0.2
75 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 62 of 100, built on 0.19 deaths a minute and 8% time spent dead. Vision trails at 25, with 1.8 control wards a game.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.