Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Solo kills / game
2.3 vs 2.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Objective damage / min
504 vs 403
71 of 100 against top laners, and it matters: the better half of Platinum top laners wins 72% of games, the other half 27%.
First blood rate
40% vs 13%
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 57% of games, the other half 49%.
CS at 10 min
72.4 vs 67.2
73 of 100 against top laners, and it matters: the better half of Platinum top laners wins 55% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 53 of 100, built on 869 damage a minute and 23% team damage share. Survivability trails at 33, with 14% time spent dead.
Among top laners
Platinum top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Platinum top laners with less time spent dead than the median win 64% of games; with more, 36%.
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.