Playstyle
29 games
Playstyle radar
29 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
29 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
0.5 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Turret plates / game
4.0 vs 5.7 typical
Push for plates after a won trade instead of resetting.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: damage peaks at 40 while survivability sits at 31, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
supports with fewer deaths a minute than the median win 68% of games; with more, 32%.
In your wins 0.25, in your losses 0.30 · 15W 14L
supports with above-median control wards a game win 54% of games; below it, 46%.
In your wins 0.5, in your losses 0.3 · 15W 14L
supports with above-median turret plates a game win 79% of games; below it, 25%.
In your wins 8.3, in your losses 1.9 · 15W 14L