Playstyle
25 games
Playstyle radar
25 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
25 gamesObjectivesStart here
Turret plates / game
3.8 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Damage / min
558 vs 351
83 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Wards cleared / game
9.1 vs 7.2
73 of 100 against supports. Keep it; it is part of how the games get won.
CS / min
1.9 vs 1.1
100 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 55 of 100, built on 0.21 deaths a minute and 10% time spent dead. Aggression trails at 35, with 0% first blood rate.
Among supports
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
In your wins 11.5, in your losses 4.3 · 10W 15L
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.14, in your losses 0.26 · 10W 15L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 8%, in your losses 12% · 10W 15L