Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
93
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
14
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
13 gamesVisionStart here
Vision score / min
0.40 vs 0.63 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
7.1 vs 9.1 typical
Push for plates after a won trade instead of resetting.
Vision
Wards cleared / game
1.3 vs 2.3 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Damage / min
1291 vs 826
100 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 62% of games, the other half 37%.
Kills / min
0.36 vs 0.27
78 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 66% of games, the other half 33%.
Gold / min
516 vs 473
77 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 69% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 95 of 100, built on 1252 damage a minute and 31% team damage share. Vision trails at 15, with 0.49 vision score a minute.
Among bot laners
Gold bot laners with above-median vision score a minute win 53% of games; below it, 46%.
Gold bot laners with above-median turret plates a game win 77% of games; below it, 23%.
Gold bot laners with above-median wards cleared a game win 54% of games; below it, 47%.