Playstyle
50 games
Playstyle radar
50 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
14
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
50 gamesObjectivesStart here
Objective damage / min
55 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
205 vs 351 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.03 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Ally saves / game
6.04 vs 1.00
95 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 45%.
Ally heal + shield / min
340 vs 162
74 of 100 against supports, and it matters: the better half of Diamond supports wins 50% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 56 of 100, built on 8% time spent dead and 0.21 deaths a minute. Damage trails at 14, with 205 damage a minute.
Among supports
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
In your wins 90, in your losses 25 · 23W 27L
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.
In your wins 204, in your losses 205 · 23W 27L
Diamond supports with above-median kills a minute win 52% of games; below it, 43%.
In your wins 0.02, in your losses 0.04 · 23W 27L