Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
12 gamesObjectivesStart here
Epic monsters / game
1.9 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.22 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
586 vs 693 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among junglers: aggression peaks at 42 while vision sits at 33, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.