Playstyle
22 games
Playstyle radar
22 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
78
of 100
Damage
Damage per minute and share of the duo's damage
62
of 100
Frontline
Damage soaked and mitigated for the duo
31
of 100
Utility
Healing and shielding for the duo
36
of 100
Control
Crowd control uptime and immobilizations
31
of 100
Mechanics
Skillshots landed and dodged
55
of 100
What to work on
22 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.3 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage mitigated / min
2001 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Frontline
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Strengths
Average placement
2.8 vs 3.5
80 of 100 against Arena players. Keep it; it is part of how the games get won.
Top-2 rate
50% vs 33%
75 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 78 of 100, built on 2.8 average placement and 50% top-2 rate. Frontline trails at 31, with 2001 damage mitigated a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median damage taken share win 36% of games; below it, 30%.