Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
last 60season158 games
What to work on
60 gamesVisionStart here
Control wards / game
0.0 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Turret plates / game
12.6 vs 9.1
93 of 100 against Master+ K'Sante players, and it matters: the better half of K'Sante top laners wins 74% of games, the other half 25%.
Objective damage / min
382 vs 284
90 of 100 against Master+ K'Sante players, and it matters: the better half of K'Sante top laners wins 68% of games, the other half 26%.
Gold / min
414 vs 392
74 of 100 against Master+ K'Sante players, and it matters: the better half of K'Sante top laners wins 67% of games, the other half 28%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 84 of 100, built on 0.16 deaths a minute and 8% time spent dead. Vision trails at 24, with 0.8 wards cleared a game.
Among top laners
K'Sante top laners with above-median control wards a game win 50% of games; below it, 45%.
This season, in your wins 0.0, in your losses 0.0 · 80W 78L