Playstyle radar
28 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
72
of 100
Damage
Damage per minute and share of the duo's damage
26
of 100
Frontline
Damage soaked and mitigated for the duo
28
of 100
Utility
Healing and shielding for the duo
39
of 100
Control
Crowd control uptime and immobilizations
82
of 100
Mechanics
Skillshots landed and dodged
45
of 100
What to work on
28 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1782 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Damage
Team damage share
9% vs 11% typical
Add your damage to every trade your partner takes.
Damage
Damage / min
1313 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Strengths
CC seconds / min
3.5 vs 2.1
92 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
48.6 vs 33.6
71 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Average placement
3.0 vs 3.5
74 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 82 of 100, built on 3.5 CC seconds a minute and 48.6 immobilizations a game. Damage trails at 26, with 9% team damage share.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 2130, in your losses 1156 · 18W 10L
Arena players with above-median team damage share win 41% of games; below it, 26%.
In your wins 8%, in your losses 9% · 18W 10L
Arena players with above-median damage a minute win 56% of games; below it, 10%.
In your wins 1606, in your losses 786 · 18W 10L