Playstyle
13 games
Playstyle radar
13 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
13 gamesSurvivabilityStart here
Time spent dead
14% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.7 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
64 vs 99 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Gold / min
345 vs 312
79 of 100 against supports, and it matters: the better half of Platinum supports wins 67% of games, the other half 32%.
Kills / min
0.18 vs 0.08
96 of 100 against supports, and it matters: the better half of Platinum supports wins 54% of games, the other half 45%.
Damage / min
684 vs 398
89 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among supports: damage peaks at 46 while objectives sits at 32, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Platinum supports with above-median epic monsters a game win 73% of games; below it, 30%.
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.