Playstyle radar
13 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
13 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
259 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Damage / min
1151 vs 851
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 60% of games, the other half 39%.
Kills / min
0.36 vs 0.24
88 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 63% of games, the other half 35%.
Solo kills / game
3.4 vs 2.1
78 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 61% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 82 of 100, built on 1123 damage a minute and 28% team damage share. Objectives trails at 24, with 0.2 epic monsters a game.
Among mid laners
Emerald mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Emerald mid laners with above-median first blood rate win 57% of games; below it, 48%.