Playstyle
23 games
Playstyle radar
23 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
23 gamesObjectivesStart here
Turret plates / game
4.6 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Objectives
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
0.6 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 50 of 100, built on 11% time spent dead and 0.22 deaths a minute. Vision trails at 32, with 0.3 control wards a game.
Among mid laners
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
In your wins 8.7, in your losses 4.0 · 10W 13L
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
In your wins 1.1, in your losses 0.7 · 10W 13L
Diamond mid laners with above-median wards cleared a game win 52% of games; below it, 45%.
In your wins 2.6, in your losses 1.6 · 10W 13L