Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
73
of 100
Vision
Vision score, control wards and ward clears
84
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
12 gamesObjectivesStart here
Epic monsters / game
1.7 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
2.8 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
618 vs 703 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Deaths / min
0.15 vs 0.20
79 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Time spent dead
8% vs 10%
75 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Vision score / min
1.35 vs 0.94
99 of 100 against junglers, and it matters: the better half of Emerald junglers wins 54% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 85 of 100, built on 4.2 control wards a game and 1.33 vision score a minute. Objectives trails at 39, with 1.1 epic monsters a game.
Among junglers
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.