Playstyle
23 games
Playstyle radar
23 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
21
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Utility
Healing, shielding, lockdown and saves for allies
57
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
23 gamesAggressionStart here
Kill participation
47% vs 57% typical
Be at every fight your team takes; a support's value is presence.
Vision
Vision score / min
2.23 vs 2.64 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
1.8 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 73 of 100, built on 7% time spent dead and 0.18 deaths a minute. Damage trails at 5, with 6% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Soraka supports with above-median kill participation win 55% of games; below it, 46%.
Soraka supports with above-median vision score a minute win 55% of games; below it, 45%.
Soraka supports with above-median control wards a game win 54% of games; below it, 47%.