Playstyle
16 games
Playstyle radar
16 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Damage / min
985 vs 845
71 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 60% of games, the other half 39%.
CS at 10 min
75.2 vs 69.6
71 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 54% of games, the other half 45%.
Kill participation
51% vs 43%
94 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 62 of 100, built on 937 damage a minute and 24% team damage share. Vision trails at 35, with 0.5 control wards a game.
Among mid laners
Gold mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold mid laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold mid laners with above-median first blood rate win 58% of games; below it, 49%.