Playstyle
23 games
Playstyle radar
23 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
74
of 100
Damage
Damage per minute and share of the duo's damage
79
of 100
Frontline
Damage soaked and mitigated for the duo
45
of 100
Utility
Healing and shielding for the duo
30
of 100
Control
Crowd control uptime and immobilizations
29
of 100
Mechanics
Skillshots landed and dodged
53
of 100
What to work on
23 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
20.8 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Control
CC seconds / min
1.7 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Utility
Ally heal + shield / min
21 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Damage / min
2123 vs 1552
86 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Average placement
2.9 vs 3.5
76 of 100 against Arena players. Keep it; it is part of how the games get won.
Top-2 rate
48% vs 33%
71 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 79 of 100, built on 2123 damage a minute and 13% team damage share. Control trails at 29, with 20.8 immobilizations a game.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.