Playstyle
13 games
Playstyle radar
13 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
12
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
13 gamesObjectivesStart here
Turret plates / game
5.0 vs 8.6 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
215 vs 318 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.51 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
CS at 10 min
78.8 vs 72.1
78 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 54% of games, the other half 46%.
Kill participation
48% vs 43%
75 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 69 of 100, built on 25% team damage share and 925 damage a minute. Vision trails at 14, with 0.97 vision score a minute.
Among mid laners
Platinum mid laners with above-median turret plates a game win 76% of games; below it, 27%.
Platinum mid laners with above-median objective damage a minute win 73% of games; below it, 26%.
Platinum mid laners with above-median vision score a minute win 54% of games; below it, 45%.