Playstyle
23 games
Playstyle radar
23 gamesCompared with Diamond bot laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
78
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
89
of 100
What to work on
23 gamesAggressionStart here
Solo kills / game
0.3 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Deaths / min
0.14 vs 0.23
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 66% of games, the other half 29%.
Time spent dead
6% vs 10%
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 63% of games, the other half 33%.
Turret plates / game
12.7 vs 9.1
97 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 78% of games, the other half 19%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 91 of 100, built on 6% time spent dead and 0.15 deaths a minute. Vision trails at 42, with 0.0 control wards a game.
Among bot laners
Diamond bot laners with above-median solo kills a game win 54% of games; below it, 42%.
Diamond bot laners with above-median control wards a game win 52% of games; below it, 46%.