Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
last 60season334 games
What to work on
60 gamesVisionStart here
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.3 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
CS / min
7.9 vs 7.3
73 of 100 against top laners, and it matters: the better half of Master+ top laners wins 60% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, farming leads at 59 of 100, built on 7.8 CS a minute and 450 gold a minute. Vision trails at 35, with 0.1 control wards a game.
Among top laners
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.
This season, in your wins 0.2, in your losses 0.2 · 165W 169L
Master+ top laners with above-median wards cleared a game win 55% of games; below it, 50%.
This season, in your wins 2.1, in your losses 2.0 · 164W 167L